Chaos Invoker
These dark cultists whose mastery of chaos magic is impressive, are called 'Chaos Invokers' by their opponents. Often spotted amongst the first line of an attack formation, and protected by small groups of warriors, these cultists command the vanguard hordes of chaos, seeking the best opportunity to advance in their ranks and become more powerful, willing to rid themselves of their mortal souls in the process.
Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.
Information
Advances from: | |
Advances to: | Chaos Magus |
Cost: | 19 |
HP: | 30 |
Movement: | 5 |
XP: | 48 |
Level: | 1 |
Alignment: | chaotic |
ID | Chaos Invoker |
Abilities: | leadership |
Attacks (damage - count)
fist melee | 2 - 1 impact | ||
ethereal blast ranged | 6 - 3 arcane | magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 20% | |||
cold | 20% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |